Class-01
Screen layout, Description of MAX interface.
Move,Rotate,Viewport,Navigation-Zoom,Zoom extents, Pan, Min-Max Toggle etc.
Co-Ordinate Systems, Description of 2Dimensional &
Class-02
Primitives, Description Of Extended Primitives And Their
Creating Book Self, Showcase, Bed, Quick Render
Class-03-04
Poly Modeling Techniques.
Different polygon selections,
Edit Geometry, Edit Polygons-Extrude,
Bevel, Inset, Bridge, Attach, Detach, Plan
Adobe Illustrator
Adobe Illustrator…….3ds Max File Import.
PROJECT: Chair, Table ,Modern Book self, Mobile
Pen drive ,Book, pen ,Monitor, key Board , Sofa, Gutter, Biscuit ,Etc
Class-05
Modify the Objects
Using the techniques of Bend, Taper, Twist, Noise
Lattice, Melt
PROJECT: Mug , Glass, Basket ,plate ,Cup
Edit Polygons-Hinge from edge,
Extrude Along spline, Use of Quick Slice, Cut,
Use NURMS Subdivision
PROJECT: Tissue Box , Packet Central ac
Class-06
Bevel, Bevel Profile Creating different Text style and different
PROJECT: Tiffin box, Deep Freeze , logo Design, Gutter
Class-07
Lathe modifiers
Create different shapes using Lathe modifiers
PROJECT: Pran bottle, wine Bottle ,wine glass etc
Lofting
Creating different lofted objects
Modify the lofted objects using scale, twist, teeter, and bevel modifiers
PROJECT: Close up Tube , Any tube, Banana ,Camranga, any Modern Chair/Table Stan etc
Class-08
Line, Circle, Arc, Rectangular , refine Trim
Class-09
MATERIALS
Mental ray:-
V ray:-
Class15.Basic material templates and Interface, creative Plastic metal and Glossy, Interface materials, leather, Glass, chrome, Copper's
rubber ,water, plastic, Use of noise and bump in a material.
Projects
Class-10
CAMERA SETTINGS
Cameras and setting the Shot
Working with Target and Free cameras, Adjusting their parameters.
Set camera in an interior and take shots from different angles.
Different Types of Camera movements.
Dolly, Pan, Crane, Tilting, Boom etc
.