CG Animation

Cover Image
Course Overview/Objective

Animating objects that appear in a three-dimensional space. They can be rotated and moved like real objects.CG animation is at the heart of games and virtual reality.

 

Requirements

BCS or Equavelant 

Course Project
BCC
Used Tools
Note pad
Course Outline

Class-01

 

Screen layout, Description of MAX interface.

Move,Rotate,Viewport,Navigation-Zoom,Zoom extents, Pan, Min-Max Toggle etc.

Co-Ordinate Systems, Description of 2Dimensional &

 

Class-02

 

Primitives, Description Of Extended Primitives And Their

Creating Book Self, Showcase, Bed, Quick Render

 

Class-03-04

 

Poly Modeling Techniques.

Different polygon selections,

Edit Geometry, Edit Polygons-Extrude,

Bevel, Inset, Bridge, Attach, Detach, Plan

 

Adobe Illustrator

 

Adobe Illustrator…….3ds Max File Import.

 

 

                                                     PROJECT:  Chair, Table ,Modern Book self, Mobile

Pen drive ,Book, pen ,Monitor, key Board , Sofa, Gutter, Biscuit ,Etc

                                                 Class-05

 Modify the Objects

Using the techniques of Bend, Taper, Twist, Noise

Lattice, Melt

 PROJECT:  Mug , Glass, Basket ,plate ,Cup  

 Edit Polygons-Hinge from edge,

Extrude Along spline, Use of Quick Slice, Cut,

Use NURMS Subdivision

 PROJECT:  Tissue Box , Packet  Central ac

 Class-06

Bevel, Bevel Profile Creating different Text style and different

 PROJECT:  Tiffin box,  Deep Freeze  , logo Design, Gutter

    Class-07

 Lathe modifiers

Create different shapes using Lathe modifiers

                                                     PROJECT:  Pran bottle, wine Bottle ,wine glass etc

Lofting

Creating different lofted objects

Modify the lofted objects using scale, twist, teeter, and bevel modifiers

 

PROJECT:  Close up Tube , Any tube, Banana ,Camranga, any Modern Chair/Table Stan  etc 

 

Class-08

Line, Circle, Arc, Rectangular , refine Trim

                                  Class-09

                                               

MATERIALS 

Mental ray:-

                                                     V ray:-

  Class15.Basic material templates and Interface, creative Plastic metal and Glossy, Interface materials,  leather, Glass, chrome, Copper's

rubber ,water, plastic, Use of noise and bump in a material.

Projects

                                                 Class-10

CAMERA SETTINGS

                                                      Cameras and setting the Shot

Working with Target and Free cameras, Adjusting their parameters.

Set camera in an interior and take shots from different angles.

Different Types of Camera movements.

Dolly, Pan, Crane, Tilting, Boom etc

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